![]() Charismatic trait makes people Loyal instead of Friendly.Sold out bartenders can still drop drinks when neutralized. On Park floors, Bartenders spawn outdoors next to stands without Goons, but often with a Shotgun.īartenders are replaced with Clerks in Uptown and beyond, as the prohibition of alcohol is enforced on these floors.īartender are tagged with this icon. Upon Interacting, players have the option to "Buy a Round" to befriend all neutral/annoyed guests and Goons in the building - not including the Bartender - at a cost of 10 Money per individual befriended. When they spawn in bars, they may have a Shotgun and/or one or more Goons guarding them. On the enlarged map, they are marked by a cocktail. Mutators are game modifiers in Streets of Rogue which can drastically change the gameplay in various ways.The Bartender NPC can be found in bars and casinos. Mutators can be enabled by talking to the Hacker at Home Base. Mutators do not persist across game sessions.Enabling mutators will apply them to your next run. Due to the nature of changes made by mutators, some of them will as a side-effect make it impossible to complete certain unlocks and/or achievements while enabled.If you exit to the main menu or from the game, you'll have to re-enable any mutators you wish to use on the next run. The Player can activate as many mutators at once as they wish.There's also one ( Sandbox AKA Cheat Mode) which even disables Chicken Nugget collection by design, due the mutator's significant affect on game balance. Players looking to experiment or wanting a challenge can play Daily Run, which presents a custom run with a different selection of mutators each day.It's possible to activate all mutators simultaneously (except for the few which are mutually-exclusive to each other and thus cannot both be enabled). List of Mutators Below is a list of all mutators currently available in-game:Įveryone appears as a gorilla, though this has no effect on gameplay. Unclear if this will ever be implemented.) Upon death, the player can continue the game from the beginning of the floor. More disasters than you can shake a stick at. Health items are less effective, but doctors are cheaper and more common. The game doesn't end when you finish all the levels. Most people start off hostile towards you, but also have much lower health.īodies explode shortly after hitting the ground. NPCs start with some extra health, making the game more challenging. The game plays at 1.3 times the normal speed. NPCs start with similar health to the player, instead of having their health reduced by default.Īmmo does not deplete when firing "common" weapons. Melee weapons do not lose durability when hitting other people.Įveryone starts with much lower health - yourself included. Neutralize 10 Werewolves (can be done across multiple games) Werewolves appear randomly amongst the normal populace. What if Lakes could appear in the Slums? What if Mobsters hung out in the Park? This mutator should answer all your questions. Money is always given as a reward for completing missions.Ĭannibals are no longer initially hostile. Unlock 5 different Characters (can be done across multiple games) Your character class changes randomly at the start of each level. People will never run from battles after starting combat.ĭisallows custom characters. No guns allowed! All guns are replaced with equivalent melee weapons. Limitations removed from a number of objects, items and traits to allow for extreme exploits, grinding and min-maxing. No melee weapons allowed - guns for everybody! All melee weapons are replaced with equivalent guns. Law Enforcement classes no longer patrol the streets, though they can still appear through other circumstances. Only 10 levels in the game instead of 15. ![]() Most unlocks relating to finishing specific levels will not trigger.ĭistrict for each level ( Slums, Industrial, etc.) is randomized. New mutators are chosen randomly each level.īombs Dropping disaster does not appear in the game.īounty disaster does not appear in the game.
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